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  • Digimon Personality Overview
  • How To Change Personality

Taking care of your Digimon has never been as fun equally it is in the Digimon Story: Cyber Sleuth games. These digital monsters range from adorable to unbelievably absurd and it'south difficult not to get attached to them after using them in battles for so long.

One cracking thing well-nigh them is that, just similar Pokemon, the Digimon in this game all have individual personalities. While they don't touch stat gain upon level upwardly like in Pokemon, they do have some mechanical effects in the games, and they can even exist changed at your whim!

Digimon Personality Overview

Digimon Story Cyber Sleuth Hacker's Memory Tanemon DigiFarm

In the Digimon Story: Cyber Sleuth games there are eight individual personality types, and every Digimon will have one of them. While personality does make a Digimon feel more "real" and the game feels richer as a event. They are as well primal to the usage of DigiFarms.

These are digital storage facilities that allow you lot to interact with your Digimon past feeding them, setting them training regimes, or setting them tasks. Each DigiFarm is appointed a leader Digimon. The personality types of both the DigiFarm's leader and each individual Digimon will impact the outcomes of these tasks.

The table below details how personalities affect DigiFarm commands.

Personality Effect Consequence as the Leader
Personalities that touch on "Train"
Durable Go a bonus to HP Requite everyone on the DigiFarm a bonus to HP
Lively Get a bonus to SP Give everyone on the DigiFarm a bonus to SP
Fighter Get a bonus to ATK Give everyone on the DigiFarm a bonus to ATK
Defender Go a bonus to DEF Requite everyone on the DigiFarm a bonus to DEF
Brainy Go a bonus to INT Give anybody on the DigiFarm a bonus to INT
Nimble Get a bonus to SPD Give anybody on the DigiFarm a bonus to SPD
Personalities that affect "Develop"
Builder Reduces the fourth dimension it takes to complete the current evolution
Personalities that affect "Investigate"
Searcher Reduces the time it takes to consummate the current search

Knowing this, you can programme out the perfect DigiFarm rosters for your goals. For the Develop and Investigate tasks, having full rosters of Architect or Searcher Digimon respectively will reduce the tasks' time to 20 minutes each.

Remember, a Digimon can only gain a number of stat points through training equal to half their ABI plus fifty. And so a Digimon with 16 ABI could theoretically gain 58 stat points through DigiFarm training. Use this knowledge plus the existence of Restraint Chips that reduce trained stats to build your Digimon to your standards.

How To Change Personality

Digimon Story Cyber Sleuth Hacker's Memory Personality Patch Shop

At that place is a way to change the personalities of your Digimon. You do this through special patches. These tin can drop from certain enemies but it'due south far easier to simply purchase them. This can be washed in the EDEN Entrance area which is visited in Chapter Two. They all cost 2,500¥.

The variety of patches available will increment equally you progress through the story.

Patches Available in Chapter Two
Development Patch Changes a Digimon's personality to Builder
Searcher Patch Changes a Digimon's personality to Searcher
Patches Bachelor in Affiliate Seven
Durability Patch Changes a Digimon's personality to Durable
Lively Patch Changes a Digimon's personality to Lively
Fighter Patch Changes a Digimon'due south personality to Fighter
Patches Available in Chapter Twelve
Defender Patch Changes a Digimon'due south personality to Defender
Erudite Patch Changes a Digimon'due south personality to Brainy
Nimble Patch Changes a Digimon's personality to Nimble

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