Cyber Sleuth How to Read the Stats
Digimon Story Cyber Sleuth: Personality Guide
If you're wondering what the best personality for your Digimon is when you're training, searching, or developing items, we have a handy guide.
Quick Links
- Digimon Personality Overview
- How To Change Personality
Taking care of your Digimon has never been as fun equally it is in the Digimon Story: Cyber Sleuth games. These digital monsters range from adorable to unbelievably absurd and it'south difficult not to get attached to them after using them in battles for so long.
One cracking thing well-nigh them is that, just similar Pokemon, the Digimon in this game all have individual personalities. While they don't touch stat gain upon level upwardly like in Pokemon, they do have some mechanical effects in the games, and they can even exist changed at your whim!
Digimon Personality Overview
In the Digimon Story: Cyber Sleuth games there are eight individual personality types, and every Digimon will have one of them. While personality does make a Digimon feel more "real" and the game feels richer as a event. They are as well primal to the usage of DigiFarms.
These are digital storage facilities that allow you lot to interact with your Digimon past feeding them, setting them training regimes, or setting them tasks. Each DigiFarm is appointed a leader Digimon. The personality types of both the DigiFarm's leader and each individual Digimon will impact the outcomes of these tasks.
The table below details how personalities affect DigiFarm commands.
Personality | Effect | Consequence as the Leader |
---|---|---|
Personalities that touch on "Train" | ||
Durable | Go a bonus to HP | Requite everyone on the DigiFarm a bonus to HP |
Lively | Get a bonus to SP | Give everyone on the DigiFarm a bonus to SP |
Fighter | Get a bonus to ATK | Give everyone on the DigiFarm a bonus to ATK |
Defender | Go a bonus to DEF | Requite everyone on the DigiFarm a bonus to DEF |
Brainy | Go a bonus to INT | Give anybody on the DigiFarm a bonus to INT |
Nimble | Get a bonus to SPD | Give anybody on the DigiFarm a bonus to SPD |
Personalities that affect "Develop" | ||
Builder | Reduces the fourth dimension it takes to complete the current evolution | |
Personalities that affect "Investigate" | ||
Searcher | Reduces the time it takes to consummate the current search |
Knowing this, you can programme out the perfect DigiFarm rosters for your goals. For the Develop and Investigate tasks, having full rosters of Architect or Searcher Digimon respectively will reduce the tasks' time to 20 minutes each.
Remember, a Digimon can only gain a number of stat points through training equal to half their ABI plus fifty. And so a Digimon with 16 ABI could theoretically gain 58 stat points through DigiFarm training. Use this knowledge plus the existence of Restraint Chips that reduce trained stats to build your Digimon to your standards.
How To Change Personality
At that place is a way to change the personalities of your Digimon. You do this through special patches. These tin can drop from certain enemies but it'due south far easier to simply purchase them. This can be washed in the EDEN Entrance area which is visited in Chapter Two. They all cost 2,500¥.
The variety of patches available will increment equally you progress through the story.
Patches Available in Chapter Two | |
---|---|
Development Patch | Changes a Digimon's personality to Builder |
Searcher Patch | Changes a Digimon's personality to Searcher |
Patches Bachelor in Affiliate Seven | |
Durability Patch | Changes a Digimon's personality to Durable |
Lively Patch | Changes a Digimon's personality to Lively |
Fighter Patch | Changes a Digimon'due south personality to Fighter |
Patches Available in Chapter Twelve | |
Defender Patch | Changes a Digimon'due south personality to Defender |
Erudite Patch | Changes a Digimon'due south personality to Brainy |
Nimble Patch | Changes a Digimon's personality to Nimble |
About The Writer
Source: https://www.thegamer.com/digimon-story-cyber-sleuth-personality-guide/
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